
There are also unique interactions with cards during mutations that give you bonus effects every time a permanent mutates, which can get out of control very quickly. This mechanic is very flavorful since you’re quite literally mutating creatures into various unholy combinations that even the gods hide from. This means you can continuously mutate creatures to create more powerful creatures with stacking abilities. That top creature has all abilities of the creatures underneath it, plus its own abilities. Mutate works by merging two creatures into one, with the power and toughness being equal to that of the top creature.
What if a Creature’s Name Changes and it Refers to Itself?.Does a Mutated Commander Still Count as a Commander?.Can You Sacrifice One Card from a Merged Creature?.What if the Mutate Target is Destroyed?.Is Mutate an Activated Ability or an Alternate Casting Cost?.What Happens When You Return a Mutated Creature to Your Hand?.
Does Mutate Change Power and Toughness?. Now that I’ve accepted that there aren’t too many cards that mill everyone and aren’t blue, let’s focus on the more directed mill cards. The remaining cards were at least printed in this millennium and vary from “surprisingly good in Limited” ( Ghoulcaller’s Bell) to “what was the plan when they printed this?” ( Shared Trauma). I’d bet most people are going to need to read it, though. The others are a little more recognizable in some contexts for example, if you remember the old Saproling Cluster combo decks from the year 2000, you probably remember Whetstone being the kill card. Of the artifacts, Mesmeric Orb is the one you’ve probably seen the most, so it shouldn’t be a surprise to see it here. You’d probably never consider putting Returned Reveler or Sibsig Host in another deck, which is part of what I love about this list – it’s got that “what does that do?” factor that I crave. I’m focusing on that as much as possible rather than the dies or the “leaves your graveyard” part because I find it the most interesting, but obviously there are other ways to build this deck (and don’t worry, we’ll still take advantage of both.) Besides Syr Konrad’s own activated ability, I’ve included seven cards in this decklist that mill the whole table. You’re going to want to mill everyone as much as you can to get maximum value out of Syr Konrad’s damage trigger.