

Not big enough to ride, not small enough to be a strictly decorative pet like a fish. The basic idea behind this breed is that it’s meant to be a “pet” dragon. It’s a cat-dragon that I’m working on that’s inspired by Lepitaurs and is sort of an exploration for a breeding game idea that’s been knocking around in my brain for the last decade or so.

Hello! If you haven’t seen my hexie file progress yet, here it is. In non-hexing news, I got two new dogz in today! I haven’t decided on their names yet, but I’ll be revealing them and adding them to the site as soon as I can. I guess I might even have to open up my Virtual Machine to make sure Windows 7 isn’t just messing with the file in some way. I really want this project to work, so I’ve been playing around with different shapes and ideas. This is just some brain-storming I’ve done with the cat-dragon variations. It’s going to be very smooth in the body but have big blocky facial features and a fully detailed mouth(or as fully as I can get it), including a tongue. It’s a big alligator-headed monster that I want to make, based on a dog. This first project is intended to go by pretty quickly. Try as I might, I can’t seem to produce a breed file that won’t corrupt and crash my game, and yet I’m itching so bad to get back into hexing that I’ve planned out two different files for me to work on. It seems like I just can’t give up the fight. ✔ Fluff (Can exist independent of mane).At least I found a work around, temporary though it may be.Īnyway, I’m taking the sketch that I’ve reposted above and I’m going to break it down into a checklist. At the very least, removing neck length vartiations seems to have helped a little.

It seems to be a problem with variations, but that’s all I know right now. So, I still don’t know what’s causing this file to crash in Petz 4 but it seems to run OK in Petz 5, so work is going to continue there.
